Depending on the skill level, you will either see more or less of them. This means that you can’t simply skip through an area quickly if you’ve played the game several times before.Īs you start unlocking areas in the game, spirits start to awaken and haunt you throughout the game. Every playthrough and reload of the save file, however, will change the puzzle, for example, the number on a locker.
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Not only do they require the player to be more observant of their surroundings, but also read through several notes to solve the puzzles and get an understanding of the situation.Īt certain points in the game you need to solve a puzzle within a time limit, at this point it’s a scramble to open up all of the rooms in the building, find all the clues, and solve the puzzle. Where this differs is the way these puzzles are handled. In order to continue through the game, you need to solve puzzles and find keys to open up new areas. The core of White Day is similar in aspects to the original Resident Evil games. Hearing the air conditioning units, the rain, and the thunder outside adds to the eerie atmosphere which makes you feel on edge throughout. What really puts you in suspense is the mood of the musical score that gives extra clues as to the whereabouts of the janitor, but also keeps you in suspense of the unbeknownst spirits that linger. It makes you think twice whether to be daring or move along.Īll of this would be rather boring and lacklustre if it wasn’t for the grinding and scraping of the janitor’s leg and baseball bat on the floor, and the torch lighting up the pathways. It’s then a matter of time to do exactly what you need before he arrives. Create any light from your lighter or the room’s lights and the janitor will be on his way to hunt you down. As you cannot turn off the hallway lights you are out in the open to be spotted, but step into any room and you’ll be in pitch darkness.
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Sounds aren’t the only thing that the janitor hates, but he also responds to lights. When seeing the janitor, it’s a must to squat and walk in the opposite direction as walking (especially running) makes unwanted sounds that the nearby janitor will hear. However, when the supernatural kicks in and you learn more about the school’s past, it becomes a battle of survival. Playing in the first-person view, you must sneak through the school trying not to grab the janitor’s attention, and eventually see So-Young. After picking up So-Young’s diary, you travel to school – at night – to give back her diary and give her some chocolates on White Day (when men give gifts to ladies who gave them chocolates on Valentine’s Day), only to find that you are trapped within the school and are chased by a meandering janitor that is hell bent on killing students at this hour. Such an intriguing backdrop to the game and your initial start sets you up nicely for the supernatural mysticism follows.